#pragma once
#ifndef _RESOURCE_H_INCLUDED
#define _RESOURCE_H_INCLUDED


struct {

	int background;		//攚宨夋憸
	int explosion_image;//敋敪夋憸
	int explosion_sound;//敋敪SE

	int shot_sound;		//敪幩SE
	int damage_sound;	//僟儊乕僕SE
	int damage_sound2;	//僟儊乕僕SE
	int bgm;			//BGM

	int UI;				//UI

	int gameover;
	int gameclear;
	int gameover_sound;
	int gameclear_sound;

	int danger_image;
	int danger_sound1;
	int danger_sound2;

	int decision;

	int numeric[10];
}typedef Resource;


#endif